| |

| Flicker Lamp Posted in 3DS MAX > Basics by tutorialgrub on Nov 22, 2011
Simulate a flickering Lamp by applying the noise controller on the bulb material then copy the controller and apply to light intensity.Add volume light to give it real look. |
| |

| Ironman Signature Tutorial Posted in 3DS MAX > Effects by tutorialgrub on Nov 22, 2011
Learn to make a abstract sig with a uncut stock with this tutorial. |
| |

| Modeling "Snotty the Snail" Posted in 3DS MAX > Modeling by tutorialgrub on Nov 20, 2011
Learn how to model a basic Snail character from scratch using basic MeshSmooth Modeling in 3DStudioMax. Start with some primitive box geometry objects and finish with a smooth, organic shape. Ideal for beginners wanting to tackle modeling in 3DMax... |
| |

| Sub division surface Posted in 3DS MAX > Modeling by tutorialgrub on Nov 19, 2011
This tutorial covers the 3D modeling of a human head in 3D Studio MAX using polygons. ... is added to it the face becomes a so called subdivision surface. ... |
| |

| 3d max modeling and rendering a chair Posted in 3DS MAX > Modeling by tutorialgrub on Nov 19, 2011
in this tut. ,, we are gonna model and render a chair :) |
| |

| Three-point Lighting in 3DS MAX Posted in 3DS MAX > Lighting by tutorialgrub on Nov 19, 2011
Applying principles of a three-point lighting in 3D modeling. Using key lights, fill lights and back lights. These principles of a three-point lighting can be applied in any 3d graphics software. |
| |

| Edit Mesh Posted in 3DS MAX > Basics by tutorialgrub on Nov 18, 2011
Tutorial - Basic Animation Techniques ... Two commonly used Mesh Editing Modifiers, Edit Mesh Modifier and Extrude Modifier are discussed below |
| |

| 3d max compositing tutorials - course Posted in 3DS MAX > Materials by tutorialgrub on Nov 18, 2011
in this tutorial ,, we will teach u how to make passes by 3d max using vray render and then composite them |
| |

| Create Waterfall Posted in 3DS MAX > Effects by tutorialgrub on Nov 17, 2011
In this beginners tutorial learn how to create a waterfall in 3ds max using particle system |
| |

| 3DS Max Particle Effects Posted in 3DS MAX > Animation by tutorialgrub on Nov 16, 2011
Learn how to create particle systems, customize the appearance of those particles, and make them form into custom meshes such as basic shapes, advanced poly models or text. Creates a 700 frame animation |
<< 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 >> Next |