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| Model and Texture a Photorealistic USB Cable with Maya and Mental Ray Part I Posted in Maya > Modeling by tutorialgrub on Oct 31, 2011
Model and Texture a Photorealistic USB Cable with Maya and Mental Ray Part I |
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| VRay for Maya Demo Posted in Maya > Lighting by tutorialgrub on Oct 28, 2011
Join Dennis Holmboe as he demonstrates the basics of "VRay for Maya" in this simple tutorial. |
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| 3D Modeling in Maya: Making a Computer Monitor Posted in Maya > Modeling by tutorialgrub on Oct 22, 2011
If you've ever thought of dabbling in 3D but just thought it might be too imposing a task, Here is a beginner's tutorial that makes the process a bit more accessible. This modeling tutorial is done in Autodesk Maya. |
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| Making of Aston Martin V8 Vantage Posted in Maya > Lighting by tutorialgrub on Oct 19, 2011
In this making of artist will focus more on the lighting and rendering of the Aston Martin V8 Vantage in Maya |
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| Maya Lighting Video Series - Part 4 Posted in Maya > Lighting by tutorialgrub on Oct 14, 2011
This fourth part of the Maya Lighting video series will explain you more about the lighting which can improve your scene |
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| Making of Turkish Butcher Posted in Maya > Modeling by tutorialgrub on Oct 05, 2011
This butcher is working in a not so clean environment but he's good at what he's doing. This shop is his father's legacy and he... |
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| Making of Meet You Posted in Maya > Modeling by tutorialgrub on Sep 19, 2011
Artist from China will share the production process of the very appreciated image created in Maya and ZBrush |
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| Making of Tidus - Final Fantasy Character Posted in Maya > Modeling by tutorialgrub on Sep 10, 2011
Artist impressed with the Final Fantasy Characters so he tried to create Tidus in Maya |
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| Modeling reading table - Tutorial for beginners Posted in Maya > Modeling by tutorialgrub on Sep 06, 2011
In this tutorial, we will make a simple reading table with chair and books using poly modeling. Follow the steps as shown below. |
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| Occlusion Shading Opacity Mapped Geometry In Maya Posted in Maya > Lighting by tutorialgrub on Aug 31, 2011
Today author Dimitar Katerov will be showing us how to create a custom shading network inside Maya, which will allow you to get Occlusion information from opacity mapped geometry, something that is always a challenging task. |
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