|Realistic Looking Onion|
Posted in Maya > Modeling by tutorialgrub on Jun 26, 2011
Having the appropriate options and offering best working environment, making an onion in Maya makes it perfect for creating such objects.
|Indian Hookah Pipe|
Posted in Maya > Modeling by tutorialgrub on Jun 22, 2011
This might seem like an odd thing to find online and even its tutorial, but trust us-it has much more than you think. Whatever its purpose is, for references on how to make it in Maya click here.
|Table Cloth material|
Posted in Maya > Modeling by tutorialgrub on Jun 15, 2011
Yet another useful object.Both for beginners and skilled experts this guideline`s illustrations comply every demand.
|Table Vase and flowers|
Posted in Maya > Modeling by tutorialgrub on Jun 14, 2011
Easy way for creating a vase and flowers for your table
|Create Cityscape Concept Art Using Maya Autodesk|
Posted in Maya > Using Tools and Scripts by tutorialgrub on Jun 14, 2011
In this tutorial, I will teach you how to easily create a successful piece of cityscape concept art. We’ll be using a very basic 3D scene as a foundation for the piece, then taking it into Photoshop for some creative photo manipulation of reference photos, basic painting and adjustments.
|Making of The Ubri|
Posted in Maya > Modeling by tutorialgrub on Jun 13, 2011
This is a step by step creation process of image The Ubri using ZBrush. Basic knowledge of ZBrush required to follow this tutorial...
|Kludge City 01.7 (Maya script) |
Posted in Maya > Scripting by tutorialgrub on Jun 13, 2011
Kludge city is a procedural building and skyscraper generator being developed by Visual Effects Artist, Ed Whetstone, as part of his short film project, “The Deliverator”. It is open-source, and freely available for anyone to use or edit, so head on over to www.whetstonevfx.com and download it now!
|Create a Dynamic Shattering Text Animation in Maya |
Posted in Maya > Effects by tutorialgrub on Jun 13, 2011
The Maya shatter effect can be a useful technique to know, but if used incorrectly, it can also cause many headaches due to slow simulation and interpenetration issues. In this tutorial we will go over some different methods of dealing with the shatter effect to create a faster and more reliable workflow, which can be used in a variety of different scenarios.
|How to create a simple crowd|
Posted in Maya > Animation by tutorialgrub on Jun 13, 2011
Create a simple crowd using CrowdMaker in Maya.
|Growing Vines and Drawing Lines in Maya|
Posted in Maya > Character Setup by tutorialgrub on Jun 12, 2011
In this four part video we'll cover the steps in creating a custom rig for a pose-able, shape-able growing vine or 3d stroke effect in Maya. We'll start by looking at how to use polyCube construction history in rigging and how the polySplitRing node can offer even more control in our setup later on. Also covered are using rendering nodes such as clamps, multiplyDivides, and conditions to further control our setup behind the scenes. The wire deformer will be the driving force behind posing the rig and we'll wrap up by creating controls with custom attributes and clean it all up into a logical hierarchy with sensible naming conventions.
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