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| making hair Posted in Maya > Textures and Materials by tutorialgrub on Apr 04, 2011
In this tutorial, I explain two methods of making hair. |
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| Maya Lighting Video Series Posted in Maya > Lighting by tutorialgrub on Apr 04, 2011
In this tutorial series you can learn everything about maya lighting as learning in a class |
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| 3D Character Rigging - The Arm Posted in Maya > Character Setup by tutorialgrub on Apr 04, 2011
In this tutorial we look at how to make a arm rig. Both the FK and the IK, with a Switch between them. |
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| making eyeballs and building the materials (1) simple method Posted in Maya > Textures and Materials by tutorialgrub on Apr 03, 2011
In this tutorial, I am going to explain how to make eyeballs, |
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| Creating Next-Gen Environment Textures Posted in Maya > Textures and Materials by tutorialgrub on Apr 03, 2011
This tutorial is targeted at medium level users and will present the process of texturing a photorealistic building that has already been modeled. |
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| Creating a Next-Gen Environment Setting Posted in Maya > Modeling by tutorialgrub on Apr 02, 2011
This tutorial is targeted at those with an intermediate level of modeling and texturing experience and it’s meant to be a "making of" Creating a Next-Gen Environment Setting. |
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| character setup (4): facial animation Posted in Maya > Character Setup by tutorialgrub on Apr 02, 2011
In this tutorial, I will explain the method of animation of face of the character |
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| Creating Natural Light Posted in Maya > Lighting by tutorialgrub on Apr 02, 2011
In this tutorial I'll teach you how to make a light rig that will generate a nice, clean, soft overall light that's tinted green. |
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| Making of Sohrab Posted in Maya > Modeling by tutorialgrub on Apr 02, 2011
Most famous Iranian historical characters named Sohrab and he is the son of Rostam, the greatest Iranian hero |
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| making eyeballs and building the materials (2) advanced method Posted in Maya > Textures and Materials by tutorialgrub on Apr 02, 2011
In this tutorial, I am going to explain a method of setting the material of eyeballs. |
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