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3DS MAX: Basics Tutorials

 

Mental Ray Displacement Video Tutorial by Roberth Vala
Posted in 3DS MAX > Basics by tutorialgrub on Dec 18, 2011

In this video tutorial, Roberth Vala looks at an efficient way of setting up mental ray displacement.
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Switching from VRayPhysicalCamera to standard Tutorial.
Posted in 3DS MAX > Basics by tutorialgrub on Dec 06, 2011

It is important to know how you can go to a standard camera therefore, even if the scene was originally set up to work with V-Ray Camera. This wouldn't take much efforts.
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Rendering Batmobile Toy with Mental Ray
Posted in 3DS MAX > Basics by tutorialgrub on Nov 28, 2011

A fast mental ray render using photometric lights and HDRI.
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Flicker Lamp
Posted in 3DS MAX > Basics by tutorialgrub on Nov 22, 2011

Simulate a flickering Lamp by applying the noise controller on the bulb material then copy the controller and apply to light intensity.Add volume light to give it real look.
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Edit Mesh
Posted in 3DS MAX > Basics by tutorialgrub on Nov 18, 2011

Tutorial - Basic Animation Techniques ... Two commonly used Mesh Editing Modifiers, Edit Mesh Modifier and Extrude Modifier are discussed below
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3dmodel Military Binocular studio tutorial
Posted in 3DS MAX > Basics by tutorialgrub on Nov 08, 2011

Here I will show you about 3dsmax 3dmodel Military Binocular studio tutorial.
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Rigging Without Bones
Posted in 3DS MAX > Basics by tutorialgrub on Nov 04, 2011

Introduction to basic 3D rigging using only pivot points and linking. Learn about IK versus FK rigging for animation and how to set up IK controllers. You will learn use the "Layer Manager" to separate Mesh objects from Rig objects
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V-Ray Caustics video tutorial
Posted in 3DS MAX > Basics by tutorialgrub on Oct 30, 2011

In this quick, 10-minute tutorial, Ricardo Eloy explores how to create good-looking caustics using V-Ray without spending hours in calculations.
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Making a Basic Rope in 3ds Max by Travis Williams
Posted in 3DS MAX > Basics by tutorialgrub on Oct 24, 2011

In this video tutorial Travis Williams demonstrates a range of techniques in 3ds Max, including modeling, pelt-unwrapping, texturing and path deforming.
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Sculpt and Intricate Lion Statue in ZBrush and 3ds Max
Posted in 3DS MAX > Basics by tutorialgrub on Oct 23, 2011

Sculpt and Intricate Lion Statue in ZBrush and 3ds Max
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