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| Making of Kamran Saeed Posted in 3DS MAX > Modeling by tutorialgrub on May 09, 2011
Caricature of a real person to capture a funny look with a modern spirit |
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| Modeling Washbasin Posted in 3DS MAX > Modeling by tutorialgrub on May 04, 2011
Modeling washbasing using Surface in 3dsmax. Detailed step by step tutorial |
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| Female Face Modeling Posted in 3DS MAX > Modeling by tutorialgrub on May 04, 2011
You can't get a better than this free video tutorial for female face modeling in 3ds max |
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| Creating stained glass windows in 3DS Max Posted in 3DS MAX > Modeling by tutorialgrub on May 04, 2011
This tutorial is going to teach you how to convert a vector image into a 3D stained glass window model using 3D Studio Max. In order to complete this project we will be using splines shapes and the extrude modifier. |
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| 3DS Max tutorial for make up item. Posted in 3DS MAX > Modeling by tutorialgrub on May 03, 2011
This 3DS Max tutorial covers the major points and steps to produce this model of stock vector illustration 3d make up item images,starting with the planning and covering major settings of various tools used. |
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| Hard Surface Essentials Video Tutorial by Grant Warwick Posted in 3DS MAX > Modeling by tutorialgrub on May 03, 2011
This set of tutorials is presented by the 3D artist and modeller Grant Warwick. The videos cover 90 mins of modelling tips that orientate around hard surface modelling in 3ds Max. |
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| Modeling Bolt and Nut Posted in 3DS MAX > Modeling by tutorialgrub on May 03, 2011
Modeling bolt and nut in 3dsmax. Detailed step by step tutorial. Useful for industrial or mechanical |
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| Texturing, Lighting & Rendering ‘The Church Of Light’ in 3Ds Max Posted in 3DS MAX > Modeling by tutorialgrub on May 01, 2011
In this tutorial, Pratik Gulati walks us through how he created his stunning image, ‘The Church of Light’, using 3Ds Max. He covering all of the modeling, material creation, lighting, render passes and the post-production techniques used. |
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| Project Workflow: Creating a Next-Gen Sci-Fi Prop – Day Posted in 3DS MAX > Modeling by tutorialgrub on Apr 30, 2011
In this advanced level tutorial series on creating next-gen game art assets, you will get an inside look at another artist’s workflow and learn many useful tricks and techniques that may help you to push your art even further. In this first part of the series we will be creating the high poly model based on some clean and deatailed concept art as reference. |
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| Model an Intricate Weaved Pattern in 3ds Max Posted in 3DS MAX > Modeling by tutorialgrub on Apr 30, 2011
This tutorial will guide you step by step to come up with your own complex weaved patterns, in any kind of form. The tutorial will focus on the modeling part, and leave you to sail on with your imagination from there. |
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