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| Loading and blitting bitmaps Posted in C and Cpp > Graphics by tutorialgrub on Nov 17, 2011
This tutorial is about loading and blitting bitmaps using C/C++ concepts. |
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| DirectInput Initialization Posted in C and Cpp > Graphics by tutorialgrub on Nov 14, 2011
This tutorial is about DirectInput Initialization using C/C++ programming language. |
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| Direct3D 7 Frame Programming Posted in C and Cpp > Graphics by tutorialgrub on Nov 10, 2011
This tutorial lets you know how Direct3D 7 Frame works in C/C++ programming language. |
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| DrawPrimitive Posted in C and Cpp > Graphics by tutorialgrub on Nov 06, 2011
This tutorial provides a general description of DrawPrimitive's capabilities. |
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| Singleton Texture Manager Posted in C and Cpp > Graphics by tutorialgrub on Nov 05, 2011
Learn the basic of singleton texture manager using C/C++ programming language. |
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| Rotation about an Arbitrary Axis Posted in C and Cpp > Graphics by tutorialgrub on Jul 11, 2011
Describe the calculations performed in order to perform rotations about an arbitrary axis. |
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| Introduction to OpenGL Posted in C and Cpp > Graphics by tutorialgrub on Jul 06, 2011
OpenGL gives the programmer an interface with the graphics hardware. OpenGL is a low-level, widely supported modeling and rendering software package, available on all platforms. It can be used in a range of graphics applications, such as games, CAD design, or modeling (to name a few). |
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| Rotation Matrices Posted in C and Cpp > Graphics by tutorialgrub on Jul 03, 2011
Rotations in Three Dimensions Part Two: Rotation Matrices. |
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| Projections Posted in C and Cpp > Graphics by tutorialgrub on Jun 26, 2011
Learn about Using Projects in OpenGL. |
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| The WinMain procedure Posted in C and Cpp > Graphics by tutorialgrub on Jun 25, 2011
The WinMain procedure More Windows Programming background. |
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