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Cinema 4D: Animation Tutorials

 

Create a Jumping Lamp Animation in C4D
Posted in Cinema 4D > Animation by tutorialgrub on Apr 18, 2011

This tutorial is a relatively quick overview of setting up a scene with a rigged animated object in Cinema4D. Although it should be simple to follow along to anyone with a basic knowledge of Cinema 4D, this tutorial is mainly aimed at artists migrating to Cinema4D from another package.
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Blood flow animation in Cinema 4D
Posted in Cinema 4D > Animation by tutorialgrub on Apr 07, 2011

Step by step tutorial, modeling, setting up the scene, lighting and animating.
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Create an Amazing Liquid Apple Effect in RealFlow, Cinema 4D, and After Effects
Posted in Cinema 4D > Animation by tutorialgrub on Mar 29, 2011

In this tutorial, you will learn how to create a bullet shooting through a liquid apple using Realflow, Cinema 4D, and After Effects . On the first day, you will learn scene setup in Realflow and proxy objects, Day 2 will cover importing Realflow data back into Cinema 4D and setting up for multipass rendering, and on the third and final Day, we will focus on importing .aec data from Cinema 4D into After Effects and isolating individual elements, as well as post effects.
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Create a Stylish Animated Logo with Cinema 4D and After Effects
Posted in Cinema 4D > Animation by tutorialgrub on Mar 10, 2011

In this Basix tutorial, we will be creating a stylish animated motion graphic by blending 2d and 3d elements. We will start by making the 3d cubes animation in Cinema 4d, and then import it into After Effects to finish the composition and make some final adjustments.
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Cinema 4d Tutorial: 3d in Movie Clips
Posted in Cinema 4D > Animation by tutorialgrub on Mar 10, 2011

Tutorials Make Using CINEMA 4D Even Easier Comprehensive step-by-step explanation of modeling, lighting, materials, animation
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Create a Dynamic Marble Simulation using Mograph in Cinema 4D
Posted in Cinema 4D > Animation by tutorialgrub on Mar 10, 2011

In this beginner/ intermediate level Cinema 4D tutorial, you will learn how to use a particle emitter and gravity from the Mograph module to create a dynamic simulation of marbles falling into a glass bowl. You will also learn a technique on how to make more glass look more convincing from the basic banji shader, and how to light your scene with global illumination.
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