Java Battleship Tutorial #6: Completing the Project
By the end of this lesson, you'll have fixed bugs, added features, implemented a flicker-fixing back buffer, and written code to load and play sounds! 306 Hits |
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Java Battleship Tutorial #5: Artificial Intelligence
Makes the game completely playable. You'll write the code to allow the human to fire on the computer player, and develop AI routines that let the computer fire back. 264 Hits |
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Java Battleship Tutorial #4: Loops, Arrays & GUI
Covers using loops and random numbers to place the computer's ships in a grid. It also shows you how to interpret mouse events to allow the human player to places his or her ships. 189 Hits |
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Java Battleship Tutorial #3: Fundamentals & Graphics
Continues the development of Battleship, introducing you to fundamental game programming concepts and getting you started on simple graphics. 164 Hits |
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Java Battleship Tutorial #2: Foundations
Introduces you to our current project--a Battleship game. Along the way, you'll learn how to lay the foundations for several different kinds of applications--meaning you can branch out into your own code right away. 269 Hits |
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Java Battleship Tutorial #1: Java & BlueJ Setup
This tutorial will get you started by showing you how to install Java and an editor on your system. By the end, you'll be compiling, running--and most importantly--writing Java apps on your own. 361 Hits |
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