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| Making Of Posted in Maya > Textures and Materials by tutorialgrub on Jul 13, 2011
In this Project Overview Teoh Wei Liat uses Maya and Photoshop to recreate one of his favourite anime characters "King Kittan". |
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| Use Maya Transfer Maps Tools to Create Normal Maps Posted in Maya > Textures and Materials by tutorialgrub on Jun 02, 2011
This tutorial served as an introduction on how to generate and apply Normal Maps in Maya 8.5 with "Transfer Maps" tools. |
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| making hair Posted in Maya > Textures and Materials by tutorialgrub on Apr 04, 2011
In this tutorial, I explain two methods of making hair. |
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| making eyeballs and building the materials (1) simple method Posted in Maya > Textures and Materials by tutorialgrub on Apr 03, 2011
In this tutorial, I am going to explain how to make eyeballs, |
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| Creating Next-Gen Environment Textures Posted in Maya > Textures and Materials by tutorialgrub on Apr 03, 2011
This tutorial is targeted at medium level users and will present the process of texturing a photorealistic building that has already been modeled. |
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| making eyeballs and building the materials (2) advanced method Posted in Maya > Textures and Materials by tutorialgrub on Apr 02, 2011
In this tutorial, I am going to explain a method of setting the material of eyeballs. |
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| Making Low Poly Game Character Hair Posted in Maya > Textures and Materials by tutorialgrub on Mar 10, 2011
This tutorial is about making lowpoly women's hair for game characters but the technique work for men's hair as well. |
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| Breaking Subsurface Scattering into Render Layers in Maya Posted in Maya > Textures and Materials by tutorialgrub on Mar 08, 2011
Method to break Miss_fast_skin_maya subsurface shader into render layer and compositing them in post. |
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| Making Snow in Maya 2010 Posted in Maya > Textures and Materials by tutorialgrub on Mar 06, 2011
In this tutorial learn how you can create a fallen accumulated snow on any object or character |
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